Hey folks,

I’m back from vacations. It was great, even if there was some snow shortage. We nearly all managed to get over the icy, artificial snow… nearly. On our third day’s last run my girlfriend felt unlucky and hurt her knee so bad she might needs an surgery. But she’s alright so this sounds a little bit more scary as it actually is.

Nevertheless our development is gaining some momentum this week as I get more and more back to work. The weeks before Christmas were awful. I missed no chance to get distracted from work and did not really made some progress.

But now things seems to go smoother and it is as the fun would come back to my work. Don’t know why, but it’s definitively a good thing.

I promised you some tech is coming back to this block with the presentation of our first two Rails plugins but this has to wait for some more days, but it’s coming… I promise you.

For now I can tell you something about where we are right now with the game:

I’m really looking forward to finish all of the pathfinding code this week, which means we’re really done with all of the “heavy” code. All what comes up next is not that heavy but not less important interface and minor gameplay work. That said, I hope to start the first private beta testing in February.. wow. It’s really exciting to see the project grow, even more with such a small team as we are.

Ok, before I spent anymore time telling you how cool we are, I should get back to Textmate and get this last pathfinding issues ultimately out of the door.

See you later!

Thorben
FEtMab-Team